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Dragon Heist Session 16 The Waterdhavian Job

Waterdeep: Dragon Heist
Studying Time: eight minutes

Dragon Heist Session Sixteen: The Waterdhavian Job

Again within the tavern, the members of Dragonclaw Inc. mentioned their plans for getting the magical sword again. They knew the tavern the place it was being stored, and had a tough description of its proprietor, however little else. Arvene volunteered a plan, “If I’m going to the bar and ask for the person with a limp, say I’ve received a ‘rendevous’ with him, maybe they’ll present me to his room. Then I simply sign to you guys and away we go.” It was a horrible plan. However they agreed anyway. “Proper, let’s go then.”

Final night time was the 16th session in our on-line Waterdeep Dragon Heist D&D marketing campaign and our heroes had deliberate a heist.

The arrange

We’ve been enjoying by way of Discord and utilizing Trello and D&D Past to maintain monitor of characters and share marketing campaign info. I’ve additionally been utilizing a second laptop computer with its personal Discord account in order that I can stream battle maps for fight encounters.

dragon heist

This week our Ranger/Investigator Alan returned after lacking a session due to a depressing cat, so the get together have been lastly reunited with their intrepid chief. I had been messaging him previous to this session to work out what Alan had been as much as whereas away. Because the others have been sweeping up muck and planning a heist, Alan accepted an invite to hitch the Harpers—a clandestine group that promotes political equity and equality by means of covert means. Would he share his new affiliation together with his companions? In all probability not.

dragon heostWhen he couldn’t make the session, I whatsapped Alan’s participant and we labored out what Alan had been as much as within the meantime

The get together: 

Alan Crabpopper, Human Ranger – a personal investigator and member of the Harpers.
Dugg, Earth Genasi Fighter – dungsweeper and estranged son from a noble household.
Little Joe, Drow Sorcerer – channeling the spirit of John Wayne.
Arvene Galanodel, Half-Elf Cleric – priestess of Tymora, ex-city guard, ex-nun.

dragon heistThe Social gathering: Dugg, Alan, Arvene, Little Joe

Beforehand in Waterdeep

Alan, Dugg, Joe, and Arvene met in Waterdeep and shaped a small unbiased personal eye firm referred to as Dragonclaw Inc. Their first few jobs have been harmful and virtually acquired them killed a number of occasions over. However they did have some success, together with saving Renear Neverember, and investigating wererats within the Subject Ward.

On the similar time, Dugg, being a really savvy earth genasi, had discovered just a little aspect hustle to usher in some additional coin. He had joined the Dungsweepers Guild as a reserve sweeper. Final session our heroes have been referred to as upon to assist out the sweepers they usually spent the primary of two days with the guild. They ended that day planning a heist to return a stolen sword to a tavern proprietor within the Trades Ward. Now they only needed to pull it off.

For those who take the Excessive Street

As Arvene, Dugg, and Joe made their approach towards the Dripping Dagger, Alan was touring south alongside the Excessive Street to the Trades Ward. Feeling happy with himself, he pressed the silver harp pin Regan had given him onto his jacket and tried to keep away from the puddles underfoot. Since leaving the military he hadn’t belonged to something and was excited to be a Harper and study what that meant. For now, although, he simply needed to wait. Regan and Mirt would inform him the place to seek out the wererats sooner or later. However first he wanted to seek out his associates.   

So the session started with a cut up social gathering. Alan was heading to seek out his allies; the final he had heard they have been within the tavern frequented by the dungsweepers, the Gentleman’s Relaxation. Nevertheless, by the point he acquired there that they had already moved on.

Chasing their tails

For the primary a part of the session I used to be flitting between the 2 teams and, each time Alan thought he was getting near the others, they went to a brand new location, or he obtained distracted.

First, he arrived on the Gentleman’s Relaxation, solely to be informed that they had left an hour earlier and have been heading to a different tavern. On the best way to the opposite tavern he rolled on the Nighttime Scenes desk of the Dragon Heist DM Display. He rolled 83, which unbelievably reads, “1d6 big rats scurry throughout a road or into an alley. There’s a 25 % probability that 1d4 of those outsized rodents are literally wererats in beast type. They’re on the lookout for unlocked cellars to plunder they usually keep away from potential battle.”

Given Alan’s current historical past and obsession with wererats, this meant he spent the subsequent 20 minutes following the rats and making an attempt to see the place they went. He was rolling Knowledge (survival) checks every time he discovered a clue and was doing fairly nicely, almost catching them at one level. Nevertheless, he ultimately rolled a three and misplaced the path, however not earlier than passing a suspiciously disturbed sewer grate with some Xanathar graffiti.

The Heist

In the meantime, after studying somewhat concerning the Dripping Dagger—a modest tavern, principally frequented by out-of-towners (non-humans)—Arvene was ready outdoors, as Dugg and Little Joe went in. They didn’t see a single human. There have been orcs and half-orcs, bugbears and goliaths, goblins, kenku and kobolds, even a firbolg and a tiefling tending the bar. However no people. This might work of their favor. In any case, the individual they have been in search of was positive to face out on this crowd.

Dugg discovered a desk as Joe walked as much as bar and tried to appeal the barman, together with his wit. A really robust charisma roll (22) whereas speaking to the firbolg let him study that Brian the human was staying in a big room on the entrance of the tavern, a room that missed the road.

Dragon HeistI shortly sketched out the map so they might visualize the format—all the time helpful in a heist.

Joe took this info again to Dugg who then took a stroll across the tavern. A poor investigation roll (eight) meant he didn’t spot something uncommon as he walked about. Then he rolled a efficiency examine to behave informal (17) and leaned inconspicuously on the balcony overlooking the bar.

Outdoors, Arvene obtained the sign from Joe to enter and stepped into the tavern. Her arrival was met by fierce stares and grumbles: “What’s that doing right here?” “Who let the hooman in?” Two giant bugbears have been so mad they stormed straight out of the tavern in disgust.

At that second, Alan arrived on the nook of the road, having given up on the enormous rats. He missed Arvene by seconds. He was greeted by two burly, indignant, drunk bugbears, who proceeded to push him round. “Silly human. Don’t you already know once you’re not welcome?”

It’s OK, she’s solely half human

With Alan occupied outdoors, Arvene felt all eyes fall onto her. Little Joe jumped on to the the desk he was sitting at and yell, “It’s OK everybody, she’s a half-elf. So solely 50% human. Don’t fear, she wont infect you.” Solely a robust efficiency roll would let him get away with that. He rolled 22. Everybody settled down within the bar, however pressure have been clearly nonetheless excessive and Arvene continued to draw many indignant stares.

From the balcony above, Dugg noticed Arvene sit down on the desk and turned to hitch them. However earlier than he reached the steps, the door behind him opened. The door they have been watching. Out stepped a feminine tiefling sporting the identical uniform as these working behind the bar. She adjusted her skirts and headed down the steps, pausing solely to look in a mirror and attempt to repair her smeared make-up.

This was what they’d been ready for. Dugg signaled Arvene after which, with out hesitation, threw a beer glass over the banister to trigger a distraction. Alan had simply entered the tavern at this level and solely a dexterity saving throw of 17 let him keep away from being hit by the flagon. The Bald bugbear subsequent to him wasn’t so fortunate. He didn’t react properly to having being glassed and thus started the long-awaited bar battle. My gamers have been so glad to have began a tavern brawl.

Bar Struggle!

They used the battle as a distraction to sprint up the steps and break into the room. Arvene was final; she had a plan of her personal and disguised herself as the feminine tiefling who had left the room moments earlier, trying to trick Brian. At this stage, every participant had issues they needed to realize concurrently, so one of the simplest ways to try this was to:

ROLL INITIATIVE!

First, Joe forged Firebolt on the door and ran in, solely to see one other door past. Dugg then ran previous Joe and smashed door quantity two. He entered the room and located their mark, Brian, asleep on the mattress, unperturbed by the noise and commotion. Arvene and Alan have been final in, dashing into the room and slamming the door shut behind them.

Over the course of the subsequent spherical of initiative, Joe and Dugg managed to wrap up the sleeping man in his personal cover, turning him into some type of Brian-burrito; Arvene rummaged by means of the pockets of his garments; and Alan stood wanting confused. He wasn’t actually positive what was occurring, having joined the get together late. “Do we all know this man?” he requested. “He’s a nasty man, proper?”

dragon heist

Brian-Burrito

Whereas he was wrapped up, Joe managed to intimidate the man-fajita into revealing the situation of the sword. There was a chest within the room that Dugg managed to shimmy open, however his personal blade snapped in two as he did. Contained in the chest, together with Brian’s touring garments and soiled laundry, was the magic sword they sought.

Brian was confused; he referred to as out to Arvene to assist, “Daisy, why are you doing this? Assist me.” Arvene, ever-mischievous and nonetheless wanting like another person, replied, “It’s over Brian, I’ve discovered another person. Lengthy stay the Xanathar.” The Brian-Burrito wilted and commenced sobbing in Joe’s arms.

Sleeping Brians

The social gathering might hear the brawl nonetheless happening within the tavern, and having discovered the sword, actually didn’t need to return that method. In order that they determined to exit via the window. Earlier than he leapt out, Joe forged Sleep on Brian, hoping that may hold in occupied for the night time and that he would get up considering it was all a nasty dream.

In the meantime, Dugg discovered a quill and black ink and wrote on the wall above Brian’s mattress, “Don’t mess with the Xanathar or the beautiful woman will get it,” then he adopted Joe out the window.

A silver harp

Dugg landed subsequent to Joe on the road outdoors they usually seemed round. Good notion checks from them each (16 and 18) meant they noticed the 2 Drow who have been watching them from throughout the street. However earlier than they might run to them, the town watch turned as much as type out the disturbance within the bar. Once they turned their consideration again to the Drow, that they had gone. leaving solely a black eye-patch and a packet of enjoying playing cards behind.

Arvene completed rummaging by way of the garments, she didn’t discover something she appreciated. However she did discover an ornate silver pin, within the form of a harp. She took it and pinned it to her scarf and adopted Joe and dug out the window. A nasty athletics verify (6) meant she landed closely and twisted her ankle.

Alan was the final one within the room. He secured the ties across the sleeping man and moved in the direction of the window. This had been a really complicated night time for him, and he wasn’t even positive precisely what they’d simply finished. Nevertheless, he had acknowledged the pin Arvene had discovered. A Harper’s pin. He had a really comparable one he’d been provided that morning. He hoped Brian wasn’t a Harper too. That might trigger all types of hassle. END

Afterthoughts

This was a wierd, however very enjoyable session. I hadn’t deliberate for it to be a full-blown heist, slightly only a fast intro to the sport adopted by the subsequent day’s actions, however my gamers simply went with it and it took the entire session to resolve. This did make becoming in Alan’s actions a bit troublesome; I needed to ensure he might be concerned within the motion, however didn’t need to have him simply conveniently flip up proper at first.

The additional encounter with big rats within the alley was pure luck as properly—there are 24 different night time time scenes that don’t contain rats that he might have rolled, however I assume the cube gods had already determined what was going to occur.

I’m intrigued to see what occurs with the Harper pin and if Alan comes clear about his becoming a member of the group, or even when Arvene notices he’s obtained one too. I can see all of it getting a bit political inside Dragonclaw Inc!

What did we study?

DM Tip: Learn every little thing earlier than you play, particularly the learn aloud textual content packing containers and dialogue out of your journey assets. And be ready in your gamers to select up on belongings you gained’t even discover. This entire session got here out of 1 sentence in a complement I ran final week. Dung Work is a DMs Guild journey that sees the gamers tackle the roles of Dungsweepers for a couple of days. One of many encounters in that complement has them going to a tavern and listening to a few lacking magical sword. A thief says: “I unloaded it in Spendthrift Alley to some human. Stated he had to return to his room within the Dripping Dagger to get the gold.” That one part of dialogue was sufficient for my gamers to create over two hours of recreation play, planning, executing, and improvising a heist. Not one of the NPCs requested and even hinted that they needed them to do that—in reality once I realized what they have been considering, the NPCs actively tried to persuade them NOT to. However that’s the nature of the sport: 80% of being a very good dungeon grasp is letting go utterly of what you deliberate and simply seeing what occurs.

Subsequent week the gamers have their second day of dungsweeping to get on with. Though they could hear a rumor at breakfast a few fairy dragon with a penchant for stealing rainbows and go on a completely improvised journey to return sunshine to the Sword Coast. Who is aware of. I’m solely the Dungeon Grasp in any case.

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